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home > ÄÄÇ»ÅÍ¡¤ICT¡¤¾îÇÐ > ÄÄÇ»ÅÍ¡¤IT µµ¼­ > ±×·¡ÇÈ > 3ds Max º£ÀÌÁ÷Ŭ·¡½º[·çºñÆäÀÌÆÛ]
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3ds Max º£ÀÌÁ÷Ŭ·¡½º[·çºñÆäÀÌÆÛ]
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ÀúÀÚ¿Í ÇÔ²² °É¾î°¡´Â ¸Æ½ºÀÇ Á¤µµ
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43,000¿ø
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38,700¿ø
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2150¿ø
Ãâ°£ÀÏ:
2015-10-12
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·çºñÆäÀÌÆÛ
ÀúÀÚ:
À̵¿ÈÄ
Âʼö/ÆÇÇü:
808ÂÊ | 188 * 257 * 37 mm
ISBN:
9791186710012
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      ÇöÀç 3D ±×·¡ÇÈÀº °ÔÀÓ, ¿µÈ­, ±¤°í, ¾Ö´Ï¸ÞÀ̼Ç, Á¦Ç°, ¾ÆÆ® ÅäÀÌ, 3D ÇÁ¸°Æà µî ±¤¹üÀ§ÇÏ°Ô »ç¿ëµÇ°í ÀÖ´Ù. µû¶ó¼­ ´Ù¾çÇÑ 3D ±×·¡ÇÈ ºÐ¾ß¿¡¼­ ¸¹Àº ÀηÂÀÌ ÇÊ¿äÇÏ°í ±× ÀηÂÀÌ ¹Ýµå½Ã °®Ãß¾î¾ß ÇÒ ´É·ÂÀÌ 3D ±×·¡ÇÈÀÇ ±âº»ÀÎ ¸ðµ¨¸µÀÌ´Ù. ¸ðµ¨¸µ ±âÃÊ°¡ ¿Ïº®ÇÏ°Ô °®Ãß¾îÁöÁö ¾ÊÀ¸¸é 3D ±×·¡ÇÈ ºÐ¾ß ¾îµðµç ÁøÃâÇϱ⠾î·Æ´Ù. ÀÌ Ã¥Àº ´Ü¼øÈ÷ 3ds Max¶ó´Â ÅøÀ» ¹è¿ì´Â °ÍÀ» ³Ñ¾î 3D ¸ðµ¨¸µ ±âº» ¿ø¸®¿Í Á¢±Ù ¹æ¹ýÀ» Á¦½ÃÇÑ´Ù.

      3ds MaxÀÇ ¼ö¾øÀÌ ¸¹Àº ±â´ÉÀ» ÀÇ¹Ì ¾øÀÌ µû¶ó Çϱ⺸´Ù´Â ÀúÀÚ°¡ ¿À·£ ½Ç¹«¸¦ ÅëÇØ ¾òÀº °æÇèÀ» Åä´ë·Î ÇнÀÀ» ÀúÇØÇÏ´Â ±â´É ¼³¸íÀº ÀÚÁ¦ÇÏ°í µ¶ÀÚ°¡ ¼ºÃë°¨À» ´À³¢¸é¼­ ÇнÀÇÒ ¼ö ÀÖµµ·Ï ±¸¼ºÇß´Ù. ´õºÒ¾î µ¶ÀÚ ½º½º·Î ÇüŸ¦ ºÐ¼®ÇÏ°í ´Ù¾çÇÑ ±â´ÉÀ» ÀÀ¿ëÇØ ÀڽŸ¸ÀÇ ³ëÇϿ츦 ÃàÀûÇÒ ¼ö ÀÖµµ·Ï ¸¹Àº ¿¹Á¦¿Í ´Ù¾çÇÑ ¸ðµ¨¸µ ¹æ¹ýÀ» ´ã¾Ò´Ù.

      ÀúÀÚ: À̵¿ÈÄ

      CHAPTER 1 3d ¸ðµ¨¸µ ±âÃÊ I
      Section 01_3ds Max UIÀÇ ÀÌÇØ
      Section 02_Create Tap ±âº» µµÇü »ý¼º
      Section 03_Viewport¸¦ ÀÚÀ¯·Ó°Ô ³»ºñ°ÔÀ̼ÇÇϱâ
      Section 04_SelectionÀÇ ÀÌÇØ
      Section 05_3ds MaxÀÇ Ãà°ú Transform(Move, Rotate, Scale)
      Section 06_È¿À²ÀûÀ¸·Î Object¸¦ °ü¸®ÇÏ°í º¹»çÇϱâ
      Object º¹»çÇϱâ
      Object °ü¸®
      Create Selection Set
      Group
      Manage Layers
      Section 07_Editable Poly ¸ðµ¨¸µÇϱâ
      Vertex
      Connect
      Extrude
      Weld
      Chamfer
      Target Weld
      Collapse
      Soft Selection
      Edge
      Selection
      Connect
      Chamfer
      Extrude
      Bridge
      Remove
      Polygon
      Extrude
      Bevel
      Inset
      Bridge
      Border
      Extrude
      Cap
      Detach
      Attach
      Bridge
      Section 08_Modify¸¦ ÀÌÇØÇÏ°í ´Ù¾çÇÑ Modifier Àû¿ëÇϱâ
      Taper
      Twist
      FFD(Free From Deformation)
      Subdivision
      Symmetry
      ´Ù¾çÇÑ Modifier¸¦ ÀÌ¿ëÇÑ ¿¹Á¦

      CHAPTER2 3d ¸ðµ¨¸µ ±âÃÊ II
      Section 01_Spline »ý¼ºÇÏ°í ÆíÁýÇϱâ
      Lathe
      µÎ °³ ÀÌ»óÀÇ SplineÀ» ÀÌ¿ëÇÑ ¸ðµ¨¸µ
      Boolean
      Loft
      Extrude Along Spline
      Path Deform ÀÌ¿ëÇØ ³ª¹« ¸¸µé±â
      Editable Poly¸¦ ÀÌ¿ëÇØ º¹ÀâÇÑ ¸¸µé±â
      Section 02_ Ribbon Modeling
      Dot Loop¿Í Dot Ring
      Swift Loop
      P Connect
      Flow Connect
      Loop Tools
      Center
      Space
      Adjust Loops
      Curve
      Straight
      Relax
      Circle
      Box º¯ÇüÇϱâ
      Cylinder º¯ÇüÇϱâ
      Section 03_Ribbon Freeform
      Conform
      New Object
      Step Build
      Extend
      Topology
      Paint Deform

      CHAPTER3 ´Ù¾çÇÑ Object Á¦ÀÛÇϱâ I
      Section 01_Á¢½Ã ¸¸µé±â
      ±âº» µµÇüÀ» ÀÌ¿ëÇØ Á¢½Ã ¸¸µé±â
      PlaneÀ» ÀÌ¿ëÇØ Á¢½Ã ¸¸µé±â
      SplineÀ» ÀÌ¿ëÇØ Á¢½Ã ¸¸µé±â
      Section 02_Çܹö°Å ¸¸µé±â
      »§ ¸¸µé±â
      ÆÐƼ¿Í ¾ßä ¸¸µé±â
      ±ú ¸¸µé±â
      Section 03_¿£Æ½ ÄÅ ¸¸µé±â
      ¿£Æ½ ÄÅ ÇÏ´Ü ¸¸µé±â
      Section 04_¿£Æ½ ÀÇÀÚ ¸¸µé±â
      ÀÇÀÚ ¹æ¼® ¸¸µé±â
      ÀÇÀÚ ´Ù¸® ¸¸µé±â
      ÀÇÀÚ µî¹ÞÀÌ ¸¸µé±â
      Section 05_ÁÖÅ© ¹Ú½º ¸¸µé±â
      ÁÖÅ© ¹Ú½º ¸öü ¸¸µé±â
      ÁÖÅ© ¹Ú½º µ¤°³ ¸¸µé±â
      ÁÖÅ© ¹Ú½º ±âµÕ°ú ¿øÇü Àå½Ä ¸¸µé±â
      ÁÖÅ© ¹Ú½º Àå½Ä Ä¿¹ö ¸¸µé±â
      Section 06_¸ÆÁÖ ÆßÇÁ ¸¸µé±â
      ÆßÇÁ ³ëÁñ ¸¸µé±â
      ÆßÇÁ º¸µð ¸¸µé±â
      ÆßÇÁ º¼Æ® ¸¸µé±â

      CHAPTER 4 ´Ù¾çÇÑ Object Á¦ÀÛÇϱâ II
      Section 01_ÀÚµ¿Â÷ ¸¸µé±â
      ÀÚµ¿Â÷ ¿ÜÇü ¸¸µé±â
      ÀÚµ¿Â÷ ¹ÙÄû ¸¸µé±â
      Section 02_½ºÄíÅÍ ¸¸µé±â
      ½ºÄíÅÍ ¿ÜÇü ¸¸µé±â
      ½ºÄíÅÍ ¹ÙÄû ¸¸µé±â

      CHAPTER 5 ij¸¯ÅÍ ¸ðµ¨¸µ
      Section 01_°õ ÀÎÇü ¸¸µé±â
      Section 02_¸» ¸¸µé±â
      Section 03_Box¸¦ ÀÌ¿ëÇØ ÀÎü ±âº»Çü ¸¸µé±â
      Section 04_ÀÎü ±¸Á¶ ÀÌÇØÇϱâ
      Section 05_»ç¶÷ ¸Ó¸®(¾ó±¼) ¸¸µé±â
      Section 06_»ç¶÷ ¸ö ¿Ï¼ºÇϱâ
      Section 07_Ä«Å÷ ½ºÅ¸ÀÏ Ä³¸¯ÅÍ ¸¸µé±â
      ¾ó±¼ ¸¸µé±â
      ¸ö ¸¸µé±â
      ÆÈ ¸¸µé±â
      ´Ù¸® ¸¸µé±â
      ¼Õ ¸¸µé±â
      ¿Ê ¸¸µé±â
      ½Å¹ß ¸¸µé±â

      CHAPTER 6 UVW MapÀÇ ÀÌÇØ
      Section 01_UVW Map ÁÂÇ¥ÀÇ ÀÌÇØ
      Section 02_Unwrap
      Section 03_Projection
      Section 04_Stitch¿Í Edge Vertex
      Section 05_Stitch
      Section 06_Quick
      Section 07_Explode
      Section 08_Low Poly·Î Á¦ÀÛµÈ °Ç¹° ObjectÀÇ UVW Map ¼³Á¤ ÁÂÇ¥¸¦ ¼³Á¤ÇÏ°í À̹ÌÁö
      Section 09_°õ ÀÎÇü Map ÁÂÇ¥ ¼³Á¤Çϱâ
      Quick Peel°ú Relax
      Seams¿Í Pelt Map
      Arrange Elements

      CHAPTER 7 ·»´õ¸µ°ú ÀçÁú
      Section 01_V-Ray Renderer
      Section 02_V-Ray Material ±âÃÊ
      Diffuse
      Diffuse Color
      Roughness
      Reflection
      Fresnel reflections
      Highlight glossiness
      Refl.Glossiness
      Reflect Color
      Refraction
      Refract Color
      IOR
      Glossiness
      Max Depth, Exit Color
      Fog Color
      BumpMap and DisplaceMap
      VRay Blend Mtl
      Section 03_ÀçÁú°ú ·»´õ¸µ ½Ç½À
      ¸ÆÁÖ ÆßÇÁ ÀçÁú ¸¸µé±â
      ¿£Æ½ ÀÇÀÚ ÀçÁú ¸¸µé±â
      ÄÅ ÀçÁú ¸¸µé±â
      ½ºÄíÅÍ ÀçÁú ¸¸µé±â
      Section 04_ÀÎü¿Í ij¸¯ÅÍ Ç¥ÇöÇϱâ
      VRayFastSSS2 Material
      General Parameters
      Preset
      Scale
      IOR
      Diffuse and Sub-Surface Scattering Layers Parameters
      Overall Color
      Diffuse Color
      Sub Surface Color
      Scatter Color
      Scatter Radius
      Specular Layer

      CHAPTER 8 ¸®±ë°ú Æ÷Áî
      Section 01_¸®±ë
      Bone »ý¼ºÇϱâ
      BoneÀ» µû¶ó ¿òÁ÷À̱â
      Envelopes¿Í Cross Sections
      Weight Tool
      Paint Weight
      Weight Table
      Section 02_Æ÷Áî
      Biped
      Skin Àû¿ëÇÏ°í Æ÷Áî Àâ±â

      CHAPTER 9 ´Ù¾çÇÑ ¸ðµ¨¸µ Á¢±Ù ¹æ½Ä
      Section 01_±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 1
      Á¦ÀÛ °úÁ¤
      Section 02_±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 2
      Section 03_ºÒ±ÔÄ¢ÇÑ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â
      ÆÐÅÏ ÀÀ¿ëÇϱâ
      Section 04_¼±Åà ±â´ÉÀ¸·Î ºÒ±ÔÄ¢ÇÑ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 1
      Section 05_¼±Åà ±â´ÉÀ¸·Î ºÒ±ÔÄ¢ÇÑ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 2
      Section 06_¼±Åà ±â´ÉÀ¸·Î ±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 1
      Section 07_¼±Åà ±â´ÉÀ¸·Î ±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 2
      Section 08_¼±Åà ±â´ÉÀ¸·Î ±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 3
      Section 09_¼±Åà ±â´ÉÀ¸·Î ±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 4
      Section 10 _¼±Åà ±â´ÉÀ¸·Î ±ÔÄ¢ÀûÀÎ ÆÐÅÏÀ» °¡Áø Object ¸¸µé±â 5

      CHAPTER 10 Normal MapÀ» ÀÌ¿ëÇؼ­ µðÅ×ÀÏ Ãß°¡Çϱâ
      Section 01_ Normal Map »ý¼ºÇϱâ
      Render To Texture
      Section 02_Normal Map ±âÃÊ
      Normal VectorÀÇ ÀÌÇØ
      Smoothing GroupsÀÇ ÀÌÇØ
      Smoothing Groups ¼³Á¤¿¡ µû¸¥ Normal MapÀÇ º¯È­
      Section 03_Diffuse Map »ý¼ºÇϱâ 1
      Section 04_Normal Map »ý¼ºÇϱâ 2
      Section 05_¾ÆÀ̾ð¸Ç Normal Map ¸¸µé±â
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      review board
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